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Monday, January 7, 2013
ASTROSMASH Review (Intellivision) - PRIXEL DERP
How often is it that a game plays a big hand in your life? I mean, really big. Like, it brought upon the birth of someone, big. Ok, obviously I'm going to have to explain THAT one...
In this edition, Prixel Derp's Chris "Sledge" Douglas takes a look at 1981's Astrosmash, for the Intellivision. Designed by John P. Stohl for Mattel Electronics, this game is not only a ridiculously addictive shooter, its also quite possibly the only game that will adjust it's difficulty level as you play! And this tension... well, you'll see...
The Breakdown:
Small Asteroid - 10 Points
Large Asteroid - 20 Points
Sattelite - 100 Points
Missile - ???
UFO - ???
Interesting note... in doing research for this review, I checked out Gamefaqs.com's ONLY FAQ for this game.
The guy only got 2,450 points...
You can get that well within a few minutes.
How much can I get???
Well, in the video I reach 40k... but I HAVE gotten upwards of 60k...
I don't know who should be more ashamed...
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